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Comment by TeMPOraL

3 months ago

>> to generate multiple new tactics or inspect which vehicles in the launch zone were available for deployment

Following up on GP's analogy, I read this as "human overwhelmed by micro" and "human overwhelmed by macro", which... tracks.

From my own StarCraft experience, the two most taxing parts of the game - the ones where I could easily get confused and lose track of the battle, or even forget what I was doing and why, were:

1) Micro, i.e. "generating new multiple new tactics" on the fly, manually controlling a bunch of units, whose survival depended entirely on me being able to do it faster than my opponent.

2) Macro, i.e. "inspecting which vehicles in the launch zone were available for deployment" and deploying them, while queuing production of new ones - while trying to keep track of the front line(s) and spot potential sneak attacks and overall pay attention to the whole map. "Macro management" is easy when it's the only thing you do - but when there's a battle going on, you end up looking at a different part of the map for a second, every second; it basically becomes a form of "micro", except you're micromanaging your attention.

In both cases, the source of the overwhelm is the pressure of battle - things are changing so fast that few seconds can decide the fate of the battle, possibly of the overall game - but the battles between peers can drag on for minutes, requiring you to sustain that level of focus for extended time, and keep it split between the fighting and the base management; as there too, few seconds of error can put you at a large disadvantage down the line.

All this to say - I'm not a soldier, so I might be wrong, but I feel that real-life warfare, at least now, isn't this fast-paced. That may change in drone vs. drone scenarios, but with humans on the ground, I imagine taking it slow and methodical will remain the dominant approach.