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Comment by makeitdouble

10 months ago

TBF a ton of windows users aren't primarily from the platform, and have either a second machine or more experience on other OSes.

The dev community might be an outlier, but people choosing a windows machine to get WSL on a mainstream and well-supported hardware is not uncommon.

Same for those with a macos work laptop but a windows gaming machine, or artists using a mac for personal stuff and windows for 3D/2D creation.

Having Windows designers making platform transitions easier kinda makes sense, though I agree it shouldn't penalize existing users as much as it does now.