Comment by amelius
1 year ago
> Other than as an exercise, it's not clear why someone would write a massively parallel 2D renderer that needs a GPU. Modern GPUs are overkill for 2D.
Depends on how complicated your artwork is.
1 year ago
> Other than as an exercise, it's not clear why someone would write a massively parallel 2D renderer that needs a GPU. Modern GPUs are overkill for 2D.
Depends on how complicated your artwork is.
There are only so many screen pixels.
You can have an unlimited number of polygons overlapping a pixel. For instance, if you zoom out a lot. Imagine you converted a layer map of a modern CPU design to svg, and tried to open it in Inkscape. Or a map of NYC. Wouldn't you think a bit of extra processing power would be welcomed?