If you alt(opt)+click the sound icon in the menu bar you can easily select your inputs and outputs. I really just want airpods with a mic and no audio quality hit so I can use it in simracing so I don't have to have an external mic arm.
It switches back on a whim for the most arbitrary things, though. In Windows the same can happen but I can at least temporarily disable an input if it is doing that.
Doing some things like disabling an input/output device, or an internal keyboard, or a webcam. Almost impossible. Even if there are some ways, they change so often. Let's say you have two cameras and an application that always picks the internal one. I couldn't find a way to disable the internal camera so that this app would pick the only available one.
I "fixed" this with a Hammerspoon snippet that monitors input changes and reverts them:
mic = hs.audiodevice.findInputByName("MacBook Pro Microphone")
function handle_deselected(_, type)
if (type == "gone") then
if not mic:inUse() then
mic:setDefaultInputDevice()
end
end
end
mic:watcherCallback(handle_deselected)
mic:watcherStart()
If you alt(opt)+click the sound icon in the menu bar you can easily select your inputs and outputs. I really just want airpods with a mic and no audio quality hit so I can use it in simracing so I don't have to have an external mic arm.
It switches back on a whim for the most arbitrary things, though. In Windows the same can happen but I can at least temporarily disable an input if it is doing that.
Doing some things like disabling an input/output device, or an internal keyboard, or a webcam. Almost impossible. Even if there are some ways, they change so often. Let's say you have two cameras and an application that always picks the internal one. I couldn't find a way to disable the internal camera so that this app would pick the only available one.
I "fixed" this with a Hammerspoon snippet that monitors input changes and reverts them:
Ah yeah you're right. Does the "Audio MIDI Setup" Mac utility app help you here at all?
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