Comment by firtoz
2 months ago
Heh, I was actually building one. Haven't considered the battery... Are the web audio APIs bad, or are you forced to use the CPU? I guess with webgpu it may be easier?
2 months ago
Heh, I was actually building one. Haven't considered the battery... Are the web audio APIs bad, or are you forced to use the CPU? I guess with webgpu it may be easier?
I think on iOS you need access on the CoreAudio level if you want to be efficient, ie fill audio buffers on a high priority thread with some lower level static language.