Comment by nomilk
3 days ago
I just played for a few minutes and loved it. Chess variants can sometimes take too long to understand the rules so this was great (excellent ux). I think I'd have liked it a bit more if you get captured (lose and restart) when you move on a square that's being attacked (rather than losing a point).
I also enjoyed how it got a bit harder as the levels went on. And also how a stray pawn/piece might act as a hint (i.e. to capture on that square) - a bit like how side scrolling and adventure games might leave a trail of rings/bananas/collectables to guide the player along a desired path where it otherwise may not be obvious.
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