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Comment by petesergeant

10 days ago

> What we ended up with at the end of the ~2 days was a whole bunch of Python orchestrating 11 different prompts, no cases where the user could directly interact with the LLM, only one case where we re-used context across multiple queries, and a bunch of (basic) RAG to hide game state from the LLM until the user caused it to be revealed through their actions.

Super cool! I'm the author of the article. Send me an email if you ever just wanna chat about this on a call.