Comment by tiltowait
2 days ago
I think this probably depends on your definition of "freedom". If you mean freedom as in movement, then yes, 3D games were freer.
If you mean freedom as in game design, then I'm having a hard time coming up with contemporary rivals. You can reach any of the Ages from the beginning, tackle them in any order, and even leave them unfinished if you wish (though you couldn't go back and forth at will, since you had to find the exit book first). Combined with the lack of enemies you mentioned and lack of any chance of failure (until the end), it stands out among its competitors.
Possibly there were some other adventure games that rivaled its freedom. Day of the Tentacle comes close, though it's more scripted than Myst—and it's not 3D.
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