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Comment by mrandish

3 days ago

> color grades the shit out of color

Color grading itself isn't the problem. It's just a creative tool that can be used well or poorly. The problem is the intentional stylistic choices being made with the tool. I don't have strong opinions about TFAs arguments re: color in general but as someone deep into cinema production technology, there's a troubling lack of visual diversity in modern cinema and it's not just color, it's dynamic range and texture too.

It's crazy because this is happening in an era when digital cinema workflows from cameras to file formats to post-production allow everyone to capture, manipulate and distribute visuals with unprecedented levels of fidelity and dynamic range. Even DSLRs down to $3000 can capture full frame 4k camera raw with >14 stops of dynamic range which is insane. The great cinematographers of the past needed incredible skill to capture dynamic range from deep shadows to punchy highlights on film and it was always a risk since they had to wait for dailies. And they had little latitude to manipulate the image captured on the camera negative in post.

Today's imagers, formats and tools make capturing immense dynamic range not only fast and easy but cheap and virtually risk-free yet so much cinema looks flat and boring - and there's no technical reason for it. This video shows compelling examples contrasting recent movies with those shot on film in the 90s but also movies shot on much less capable digital cinema cameras in the early 2000s proving it's not digital or grading that's driving this. "Why don't movies look like movies any more?" https://www.youtube.com/watch?v=EwTUM9cFeSo.

According to Hollywood cinematographers in the video it's partly intentional artistic choices, part the impact of composing and lighting for HDR, part lack of creativity and production skill and a big part over focus on flat lighting for VFX shots (because the more expressive the digital camera negative is, the harder it is for VFX teams to match with CGI). I'd add another factor which is that younger cinematographers, LDs and camera ops who learned on high dynamic range digital cinema cameras have been trained to shoot a flat LUT. While this technically maximizes the latitude available for color grading in post (which is generally a good thing), the issue is that many extend this to composing and lighting shots that have virtually no expressive look in the captured digital negative at all. Color grading in post should be for small tweaks, conforming shot-to-shot variance, mastering and, occasionally, saving the day when something goes wrong with a shot. While modern editing and grading tools are immensely powerful, re-framing and grading in post cannot substitute for creative on-set lighting, lensing, composition and exposure choices. Great cinematographers still create their looks with lighting, lens and camera as if there were going to be no grading in post. Unfortunately, this seems to increasingly be an under-valued skill.

The requirements of modern VFX also contribute in an indirect way as well. It takes on-set time and energy for the camera teams to capture and check the increasingly complex list of clean plates, reflection map spheres and color/contrast references with specialized LUTs and metadata at a variety of apertures for every shot. This takes time away from traditional lighting and composition and ultimately producers don't budget enough time. When something has to give - it's not going to be the VFX plates. In modern effects-heavy productions, the VFX director always has a team on-set for every shot verifying they're getting what they need. While this is necessary and understandable, unfortunately, the reverse is rarely true. The cinematographer is not supervising the lighting and composition of all the major VFX elements because they are being produced by a dozen different vendors over a year-long post-production cycle. This can still work when you have a director like a James Cameron who's hands-on throughout the process and has top-notch VFX director and cinematography skills. But that's not the norm. This creates systemic incentives for directors, cinematographers and LDs to lens flat, unexpressive shots. Because if there's not consistent, hand-on creative direction over the whole process, the editor and colorist are left trying to stitch together a bunch of shots and elements that weren't created to exist cohesively in the same frame. I suspect not managing this complexity is how visual disasters like Ant-Man and the Wasp: Quantumania happen.

Sadly, there's no reason it has to be this way. Technically, it's entirely possible to create a VFX-heavy movie that looks like every part of every frame was lensed by a master like Bernardo Bertolucci. There's nothing required that's even that hard or expensive compared to modern VFX blockbuster complexity or budgets. I think the reason we haven't seen it yet is two-fold: today's top producers, directors and cinematographers rarely have the new and diverse skill sets required in one person and none of the few with the skills and experience has had both the creative intention and budget to do it. I'm actually hopeful that maybe in the next few years someone like a Nolan or Cameron will decide to try to take it to this level as an aspiration. Currently, many of those with the budgets and cred are choosing to address the challenge by reverting to creating effects with practical sets and in-camera techniques. This can avoid the problem but it's looking backward instead of embracing the challenge and doing the pioneering work of figuring out how to push through and solve it. Whoever does it may discover all-new creative and expressive capabilities.

The video you link has turned into a classic.

But I also disagree with its claim that black shadows everywhere are "cinematic" and desirable.

They're a limitation of film at the time. When I watch those classic movies, I don't like the fact that all the shadows are crushed. I feel like half the frame is hiding texture that ought to be there. I like the dynamic range of modern cameras.

We didn't "forget" how to "make movies look like movies". We decided that there's a wider range of ways movies can look, and we're intentionally taking advantage of that for creative freedom. And like always, people will disagree over aesthetic choices.

I totally understand what you mean, though, about lighting vs grading, and where what gets done, but there are good arguments for doing more with grading rather than in the lighting. It ultimately allows the editor+grader+director to make a lot more choices, and that's generally a good thing. You say "color grading in post should be for small tweaks" but I respectfully disagree. And obviously, there isn't even a choice when it comes to the outdoors in daytime -- it has to be done in the grading.

  • I broadly agree with what you're saying. In my post, I was specifically addressing cases where a lack of expressive diversity in looks is a result of the factors discussed - basically the failure mode where color grading becomes a crutch instead of one part of an intentionally crafted look. In non-failure cases, color grading can be fantastically expressive and a key element in the cinematographer's toolbox.

    As I mentioned, the problem is a strange lack of visual diversity in looks. I'm all for increasing artistic and expressive range and I'm not one of those pining for old-school processes. As you said, film had and still has a lot of limitations. Having been involved in both pre-digital film production and analog video production, we had to spend stupid amounts of effort to avoid or overcome the inherent technical limitations we were saddled with. It was incredibly frustrating and I'd spend time dreaming about a future where those technical (and chemical) limitations no longer haunted us. I guess that's why I'm sort of dismayed that so many creators aren't utilizing the truly incredible technical fidelity even consumer gear provides today.

    I should also have mentioned I don't fully agree with every point made in the video I linked but it is a terrific way to highlight that the issue isn't technical limitations of digital production. It's either an explicit creative choice to settle for visual blandness or the result of not making explicit choices leading to an ambient default sameness.

    > We decided that there's a wider range of ways movies can look, and we're intentionally taking advantage of that for creative freedom.

    That's what I find delightful about today's best work. And I'm fine respecting different creative choices, as long as someone actually thought about it and made those choices intentionally because they believed it was the best realization of their unique vision. But it's also true that the range of looks in today's content isn't as wide as it should be. There are still too many productions that suffer from that default blandness due to a lack of creative intention. I just refuse to believe so many DPs really woke up passionately committed to that particular orange/teal palette as the ideal expressive vision for their current project. Or the recent epidemic of 'HDR-flat' desaturation. We can and should strive to do better - to think and create different and deploy the full palette of expression we're so fortunate to finally have at our fingertips. I want to see and celebrate a broad range of expressively unique, creatively opinionated looks - even ones I don't personally care for - whether created in-camera, in grading or even purely in CGI.

    I should also add that there's still an element of technical limitation driving some of this default to visual conservatism. Sadly, inconsistent (and sometimes just broken) HDR implementations across consumer viewing platforms is a frustrating issue and I sympathize with colorists and mastering engineers prepping content for literally 200 different distribution formats. While technically-based, these issues are all the more tragic because there's no underlying reason it had to be such a shit show of uneven implementation. HDR, wide color gamuts and deep color spaces are all well-specified and purely in the digital domain. High-quality digital processing and conversion is inexpensive and built into even cheap HDMI encoder chips so even the cheapest consumer displays with limited capabilities should be able to map content created with higher color spaces and wide dynamic ranges so that they still broadly represent the creator's intent. Yet too many still fail to properly handle mapping HDR and WCG content.

    • > There are still too many productions that suffer from that default blandness due to a lack of creative intention. I just refuse to believe so many DPs really woke up passionately committed to that particular orange/teal palette as the ideal expressive vision for their current project.

      Ha! Indeed. Yup, agreed on all points you've made.

      Besides the obvious factors of time and budget, I think it's precisely the technical freedom we have that a lot of people simply don't know how to use. If we have 100x the visual possibilities now, it might also be fair to say that it requires 10x training to be able to use them well. I'm not convinced it's necessarily a lack of creativity, but more just a lack of knowledge and expertise around what's even possible.

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  • It's hard to take that linked video seriously with the host sequence poorly lit and color graded in that awful blue / orange film cliche.