← Back to context

Comment by johnnyanmac

3 days ago

Yeah, when you wanna be evil, be evil to devs. They are stuck on two fronts and gamers are already pre-disposed to blame them for any problems anyway.

>If they were maintaining it through anticompetitive

Well we know they are now thanks to the lawsuits shedding light in the long known pricing parity clauses. Anyone asking "why isn't this game cheaper on Epic if take take a smaller cut" now has their answer. Without risking any dev's NDA.

Does Epic take a smaller cut for the store? I know it becomes exorbitant to lease their engine, UDK, since they take a percentage depending on the licensing contract you've signed.

  • Yes. 12% cut from Epic, and I believe certain UE fees are waived if you release on EGS.

    For UDK: they did get a lot better with that for UE4/5. These days, the first million dollars in that project's revenue has no cut, and after that it's a 5% royalties (there's also mandatory $1850 subscription seats per year if you have over a million gross revenue a year).

    It's about as indie friendly as you can be for such an everpresent tool.