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Comment by glenstein

3 days ago

Breaking the seal and demonstrating the capabilities, and getting it into the hands of consumers set the conditions for the Steam Deck's success. The Steam Deck exists because the Steam Machine existed, and it's in this context that the Steam Machine succeeded. You don't need overnight instant success for the program itself to succeed.

Dark souls exists because Demons Soul existed. But if you ask Sony or even FromSoft, they'd never say Demons Soul was a success. It just didn't bomb so dosasteroisly as to prematurely cancel an entire sub-genre.

You can have disappointments and even failures while Also admitting they lead to successes by not giving up. That was all I was saying.

  • It seems you’re conflating financial success with all types of success. There can be engineering successes and artistic successes in this context.

    • Indeed. I can name quite a few of both kinds of success and the end result was unfortunately a shattering of a studio who did get a chance to iterate on the potential.

      As a business, it's clear what kind of success valve prioritizes.

      1 reply →

  • I don't agree that Fromsoft and Valve were operating from the same definition of success in those respective cases.

    I also don't think it makes sense to suggest that the Fromsoft timeline starts at Dark Souls. My understanding is their first game was Kings Field, which had modest commercial aspirations compared to the Dark Souls franchise.

  • This is a semantic debate about what "success" is. You're both making different points at each other.