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Comment by johnnyanmac

4 days ago

Why is the existence of the largest games on the market's survival proof thst Steam doesn't own 90% marketshare? Do people remember what monopoly means? Do they think any small dev can be a COD competitor tomorrow?

Btw, based on my friend Bazaar still has its own balance issues arising every other patch.

>Why is the existence of the largest games on the market's survival proof thst Steam doesn't own 90% marketshare?

It's proof that what the parent commenter said, the portion I explicitly quoted, is an exaggeration.

>Btw, based on my friend Bazaar still has its own balance issues arising every other patch.

I mean, sure. Can you name any competitive game that doesn't have balance issues? I can't. What matters to me is the iteration speed to address balance issues, which The Bazaar does at a really nice cadence.

  • It's an exaggeration in that sure, it literally exists. But at this point you're not really engaging in good faith if that's your argument. Can we not do that ?

    >Can you name any competitive game that doesn't have balance issues?

    Sure. But I'm not entirely sure Bazaar is stable enough yet to have the mood swings of Overwatch 2. That's the danger. Make too many fans angry in this beta stage and you lose all goodwill for the full launch.

    I do empathize highly with the devs as someone who will try to do that song and dance themselves one day. But that's why I'm not only making my game with direct sales figures in mind.

    • >But at this point you're not really engaging in good faith if that's your argument. Can we not do that ?

      Can we not say people aren't conversing in good faith solely as a method of shutting down further conversation?

      They stated something as an absolute and I gave examples of why it isn't an absolute. That's a perfectly normal conversation. It's not even an argument.

      As for Bazaar, it seems like you haven't played and aren't a fan, which is totally fine, but just a note that it is not in beta anymore. I'm not sure what your comments about "making my game with direct sales figures in mind" are referencing.

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