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Comment by butlike

4 days ago

It's not impossible... it happened once already, in 1986 with the release of Legend of Zelda 1. And it keeps happening with every new Nintendo console release where a new Zelda comes along.

You can absolutely make a game to the quality of Zelda as an indie developer.

Can you really? Maybe, but I don't think it's cost effective. It requires a flawless art and tech pipeline, alone side masterful game design. You see how Nintendo can spend 2 years alone perfecting Mario's Jump and you realize the budget for that level of polish is enormous.

Not as enoirmouus as paying a studio in California to make a failed GaaS shooter service. But still a large step past a AA budget.

I'd say at the bare minimum you need a very solid staff of 5 to pull it off though. Hollow knight did it with a rough core of 3 devs + composer (and other support, of course). The very ambitious Toweers of towers of aghasba was reportedly 6 devs IIRC, but that's TBD and might have scaled up.