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Comment by ziddoap

7 days ago

>Why is the existence of the largest games on the market's survival proof thst Steam doesn't own 90% marketshare?

It's proof that what the parent commenter said, the portion I explicitly quoted, is an exaggeration.

>Btw, based on my friend Bazaar still has its own balance issues arising every other patch.

I mean, sure. Can you name any competitive game that doesn't have balance issues? I can't. What matters to me is the iteration speed to address balance issues, which The Bazaar does at a really nice cadence.

It's an exaggeration in that sure, it literally exists. But at this point you're not really engaging in good faith if that's your argument. Can we not do that ?

>Can you name any competitive game that doesn't have balance issues?

Sure. But I'm not entirely sure Bazaar is stable enough yet to have the mood swings of Overwatch 2. That's the danger. Make too many fans angry in this beta stage and you lose all goodwill for the full launch.

I do empathize highly with the devs as someone who will try to do that song and dance themselves one day. But that's why I'm not only making my game with direct sales figures in mind.

  • >But at this point you're not really engaging in good faith if that's your argument. Can we not do that ?

    Can we not say people aren't conversing in good faith solely as a method of shutting down further conversation?

    They stated something as an absolute and I gave examples of why it isn't an absolute. That's a perfectly normal conversation. It's not even an argument.

    As for Bazaar, it seems like you haven't played and aren't a fan, which is totally fine, but just a note that it is not in beta anymore. I'm not sure what your comments about "making my game with direct sales figures in mind" are referencing.

    • >Can we not say people aren't conversing in good faith solely as a method of shutting down further conversation?

      I will call a duck a duck as long as it quacks like one. I simply want to maintain the spirit of the guidelines

      >Please respond to the strongest plausible interpretation of what someone says, not a weaker one that's easier to criticize. Assume good faith

      They made a hyperbolic statement and you are responding to the literal hyperbolic point and dismissing the main point in the same comment about the 90% monopoly. I don't see that as following the guidelines. There's no interesting conversation to have about "does your game not existing if it is not on Steam?", not even in a philosophical sense.

      >it seems like you haven't played and aren't a fan, which is totally fine,

      I'm just worried about its future. Especially in these turbulous times. You don't really get the luxury of rocking the boat that much. Maybe the founders will be fine, but the last thing I want is more layoffs over extemelty preventable issues.

      > I'm not sure what your comments about "making my game with direct sales figures in mind" are referencing.

      I wouldn't worry about it too mucn. Just personal ramblings. I'll just say "when I a good rush, sell shovels".