Comment by dezzadk
2 days ago
>There's certainly cause to celebrate Wine's accomplishments reverse-engineering Win32. But it's far from the only thing required to get games running, and I think you've oversold it's importance.
Thats like saying you think I've oversold Chromium because Brave has done the heavy lifting (I bet you use Brave too, I sure don't nor ever will).. You sound incredibly confirming to the gamer-stupidity that revolves around the Steamdeck community.. You literally discredit Wine a decades old project to shine on a fork that is a few years old. You're exactly the type I'm talking about- get a grip.
I don't use Brave, I'm pretty clued-in to Eich's personal dysfunctions. Contextually, this is more like you saying that Chrome users are ignoring the real innovations that Google leverages like KHTML. It's certainly an important element of the program, but it's also one of the oldest, least-complex and easiest to replace. The heritage Chrome owes to KHTML is basically nothing at this point, the same really goes for Proton too if you've seen what the repo looks like today.
I'll even go a step further, really - Wine isn't as technically impressive as DXVK. They're both large and complex projects, but the reverse-engineering required to get DX11 to run with Vulkan in realtime is a head-and-shoulders harder problem than mapping Win32 syscalls to a monokernel. Graphics performance was one of the biggest struggles Wine faced back in the OpenGL days, and the performance deficit still persists: https://linuxreviews.org/Wine_6.3_Built-in_vs_DXVK_1.8:_A_Co...
> You literally discredit Wine a decades old project to shine on a fork
Calling Proton a "fork" of Wine is like calling Fedora a "fork" of Linux. You're patently incorrect, and you're not really identifying how this is a bad thing for Wine or Proton users.
You are still downplaying the effort of Wine massively. Wine is several millions lines of code compared to Proton and it isn't just "syscalls", its decades of trial and error and bugfixing making a mature codebase that Proton is based on. You might think only DXVK matters, just because you are one of the manchilds who buys these extremely hollow GPU-intensive soulless games at launch just to be disappointed every single time.
You just plain out refuse to see it, cuz you totally drank the kool aid.
Steamdeck have literally zero AAA-games compared to Nintendo, because thats the joy of owning a Steamdeck! Smearing diapers in Nintendos face and pirating their games like a true neckbeard, right?
Steam neckbeards are such manchilds. The "idea" of a Steamdeck sells more than the actual games and this is what this article proves. Sad, but true.
The catalog of games on Steam suck, objectively. Unpopular opinion maybe - to those that are addicted to browsing shitty new soulless games on Steam.