Comment by viraptor
9 days ago
High level Q3 games had a lot of predicted movement kills for ages, long before vision automated aimbots. I'm not sure how anyone could even distinguish a perfect reaction there from a predicted shot that worked out.
9 days ago
High level Q3 games had a lot of predicted movement kills for ages, long before vision automated aimbots. I'm not sure how anyone could even distinguish a perfect reaction there from a predicted shot that worked out.
No comments yet
Contribute on Hacker News ↗