← Back to context

Comment by kbolino

3 days ago

One of the most successful indie games (Factorio) has had a strict policy of no sales ever. Of course, this is not the norm, but it is not necessary to sell for pennies unless your game is explicitly limited in scope or playtime. Factorio and a number of other indies have also loudly raised their prices and this too hasn't hurt them. At the least, there isn't a one-size-fits-all rule here.