Comment by bitbuilder
14 days ago
This article really resonated with me.
I'm currenlty juggling a few side projects, one of which is a game I've been tinkering with for 3 years. It's a pretty simple simulation of riding your bike through a city at night. It's never been anywhere near close to anything I could actually release, but I finally at least pulled together a gameplay video I could show off to my familiy and friends. They were all pretty impressed, and all wanted to know when I'd actually release it.
But I doubt I ever will. To me, making the game is my game, and I've tried to frame my side project work to my gamer friends that way. Sometimes it's giving myself new techncial puzzles to figure out, other times it's just letting myself zone out and get creative with world building, snapping together building facades like legos to build whatever crazy city I can imagine. It's so much fun.
Another is a web project that's much less fun and creative, but the more I tinker with it the more it turns into something that may actually be useful to others. And it may actually turn into something I can release and promote, and maybe even earn a little beer money with. I'm currently working up the motivation and courage to do a Show HN on that one here soon.
It almost pains me to say it (for reasons I can't even articulate well) but I've found LLMs to be tremendously useful in pushing through on side project work. I've lost track of how many projects I've spun up over the years and abandoned as soon as I got to the tedious parts you need to tackle if you actually want a marketable product (admin interfaces, user accounts, endless boilerplate html, etc, etc). With a competent LLM I can just delegate all the tedious crap and stay focused on what's actually fun for me. It's great.
I really like the concept of night driving in the city.