Comment by ugh123
4 months ago
>There’s no point of having a “Play again” option for a Wordle style daily game, the thinking part is already done, so any replay is just an exercise in dexterity.
What if i'm handing it to a friend/spouse to play to beat my time?
>Consider having some sort of overarching thing in your puzzle, so it’s not just five words on a specific topic to guess, but something more, like a hidden word across all five etc. This makes a delightful discovery moment and sometimes might work as a clue.
That just sounds like your idea for a different type of game. I like his current idea for this game.
>What if i'm handing it to a friend/spouse to play to beat my time?
I generally find it more effective to improve the parts that concern most of the audience, like the timer that is seen by every player. The pass-and-play use case is valid but seems pretty rare.
>That just sounds like your idea for a different type of game. I like his current idea for this game.
Yes, it’s a part of giving feedback, the author might not like any of my comments and is free to ignore them, it’s their game. But why do _you_ seem so irritated about it?
I don't think that commenter is irritated-- they're making gameplay comments just as you are, comments that you too are free to ignore.
Fair enough, I somehow imagined a wrong tone of voice in their message, shouldn’t have done that.
> The pass-and-play use case is valid but seems pretty rare.
The NY Times Mini Crossword specifically has a "Clear" button for this very use-case.
> What if i'm handing it to a friend/spouse to play to beat my time?
then that works better with his suggestion for a timer rather than a countdown
you could retain a challenge aspect by showing average time to solve (or your result compared to others; “You did better than 94% of people!” etc)