← Back to context

Comment by ghaff

6 days ago

The Infocom games were also super-tight on memory. There’s a presentation by Dave Liebling I think at some game developers conference on YouTube someplace that goes into this among other things.

Game Developers Conference Classic Gaming Postmortem: Zork (2014)

  "Dave Lebling, co-author of Zork and co-founder of Infocom, gives a postmortem talk on the classic text adventure. Lebling, who currently works as a senior principal software engineer at BAE Systems, created the "grue," co-authored Zork I-III and wrote seven other text adventures. He plans to give an hour-long talk explaining, among other things, the creation of both the mainframe and microcomputer versions of Zork, the trials and tribulations of coding a cutting-edge text parser, and what it was like to experiment with self-publishing at a time when most PC games were sold in hand-packed plastic bags.

https://www.gdcvault.com/play/1020612/Classic-Game-Postmorte...

https://archive.org/details/GDC2014Lebling

  • Thanks. I used to run into Dave and other Infocom folks at Steve Meretzky’s Oscar parties but since Steve decamped to CA I may run into a few CA locals once in a great while if I happen to be out there at the right time for some reason.