Comment by ghaff
6 days ago
The Infocom games were also super-tight on memory. There’s a presentation by Dave Liebling I think at some game developers conference on YouTube someplace that goes into this among other things.
6 days ago
The Infocom games were also super-tight on memory. There’s a presentation by Dave Liebling I think at some game developers conference on YouTube someplace that goes into this among other things.
Game Developers Conference Classic Gaming Postmortem: Zork (2014)
https://www.gdcvault.com/play/1020612/Classic-Game-Postmorte...
https://archive.org/details/GDC2014Lebling
Thanks. I used to run into Dave and other Infocom folks at Steve Meretzky’s Oscar parties but since Steve decamped to CA I may run into a few CA locals once in a great while if I happen to be out there at the right time for some reason.
Here was the 1980 explanation
https://archive.org/details/creativecomputing-1980-07/page/n...