Comment by w4rh4wk5
5 days ago
But what does that give me? Why would I need to simulate color blindness in an already released title? In my opinion that's simply a developer tool.
What would've been more useful here would be a color blindness compensation filter, but IIRC there are already tools that can do just that for the whole screen.
Simple example: you want to develop a game and are looking for example implementations of specific mechanics or UI elements. You go through existing titles, and exclude those that use implementations that don't work well for colorblind people.
It's not hard to come up with more examples.
QA works off of builds, not a Unity project. So you could apply this tool on test builds of a game for QA to reveiw without having to ask dev to add 'colorblind testing mode'. That then means the QA team could instantly use this on all titles past and present without needing additional code. Seems like an obvious win.