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Comment by wingerlang

1 day ago

Nice, definitely gave backpacker vibes.

Some issues:

- It doesn't "feel" like a game, it felt a bit aimless. Maybe some missions like travel to X countries, do Y things, within Z starting budget. - The "X" at the top of the screen feels disjointed. - The popup covers the pin sometimes. - I wanted to click the departures to travel onwards. - Clicking the true/false feels odd, I was not sure whether I correctly guessed or not sometimes.

Is this genre alive at all nowadays?

Trying to make this genre come alive again with this! :)

Your feedback is noted! I have a mission system (bottom right corner), and indeed one thing I'm wondering is if I need to deck it out and make more of a fuss about it. I think you're right - it will help in making it a game. Thanks a lot for bringing it up. And thanks for the UI feedback too!

  • I took the initial "type" to be more of a difficulty or question-types, not about missions. Even so, clicking the bottom I get this:

    > The mission of your game. Complete all your levels and achievements, and you can return to London a success. Can you go to London yet? Nope!

    Which is both confusing (I am in London) and aimless ("Do everything"). Definitely needs some more attention.

    I also wish I could click-and-drag the cards, or simply click to focus, keeps tripping me up.

    • Ok, great to know. The achievement logic is half-baked because I don't really know if people would care or not. The way I'm reading you it sounds like you, at least, would like to see it more fleshed out. Which is cool, I got a ton of ideas for it!

      Why would you like to click-and-drag and focus on the cards? Where would you drag them? This is interesting, I haven't thought about this at all.

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