Comment by db48x
1 day ago
It was like crack. People put up with a lot of problems and bugs just because it was really fun just enough of the time to get them hooked.
1 day ago
It was like crack. People put up with a lot of problems and bugs just because it was really fun just enough of the time to get them hooked.
Nitpicking: What you're describing is called a "variable ratio reinforcement schedule", and is considered to be the most effective form of operant conditioning.
However, it's not even remotely "like crack". Crack is really really really really fun, period, no "just enough of the time" about it. The reason people get hooked on crack is because it's guaranteed to be fun.
If I had to choose a substance that most closely mirrored variable ratio reinforcement conditioning, it'd probably be ketamine.
Definitely similar to a drug addiction, speaking from firsthand experience with both. GTA has been harder to give up than cocaine was.