Comment by quaestio
21 hours ago
Very cool demo...
Most yachts have polar charts, and the speed is a function of sail area, heading, wind speed and direction amongst other things. Are you considering calculating estimated boat speed based on given conditions and controllable variables?
Not my demo! But I got inspired by it some time ago to build a simulator for monohulls which uses a physics based VPP to calculate the boat speed based on input controls like mainsheet, jib sheet, travelers, backstay and so on at https://www.sailrhythm.com/
It uses Catalina 36 Tall Rig as a base model for sailboat parameters and was calibrated to match ORC-published polars for it within 1-5% on both close, beam and broad reaches.
Mostly built it for myself to help me understand how less common control affect the sail shapes, angles of attack and boat heel and behavior in a visual way.
It's still WIP, but you might find it useful for yacht-specific stuff!
What are you using for your physics engine, or how did you go about designing your aero model? I've been poking about with wing aero for a toy flight simulator and there's not a lot written about the design process of modeling this stuff in near-real time.