Comment by mabster
1 day ago
When I was doing gamedev about 5 years ago, we were still debugging with optimisation on. You get a class of bugs just from running in lower frame rates that don't happen in release.
1 day ago
When I was doing gamedev about 5 years ago, we were still debugging with optimisation on. You get a class of bugs just from running in lower frame rates that don't happen in release.
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