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Comment by Arainach

20 hours ago

Debug builds are worthless for catching issues. How many people actually run them? Perhaps developers run debug builds of individual binaries they're working on when they're trying to repro a bug, but my experience at every company of every size and position in the stack (including the Windows team) is that no one does their general purpose use on a debug build.

Especially in games, it’s common for only the highly optimised release builds to have playable performance.