Comment by eduardosalaz
11 hours ago
There is tons of work to do on running optimization algorithms in GPU. In its current form, Branch and Bound and Cutting Planes do not gain an advantage if implemented in CUDA. There is a new algorithm, PDLP, which is implementable in GPUs but it is still in early stages. For more, see https://blogs.nvidia.com/blog/cuopt-open-source/.
No comments yet
Contribute on Hacker News ↗