Comment by xyproto
2 months ago
This sounds like a great developer experience, but the path from live-coded LISP graphics to a game that can be made public on ie. Steam is a long and troublesome path, compared to using for example OpenGL and C++.
I wish more programming languages focused on quick compilation times, easy cross compilation and straightforward deployment in general.
What makes it so much harder to publish a CL game on Steam versus a C++ game?
Well, for starters, how do you add cross-compilation to Linux, macOS and Windows to something like this using ie. SBCL?
https://github.com/xyproto/sdl2-examples/blob/main/lisp/Make...