Comment by masklinn
6 hours ago
GTA was never my wheelhouse, but from what I gathered GTA Online didn't have that much support, and since it was only the initial loading time, and it would have increased over time as the shop content increased, and a very fast machine (e.g. a dev machine) would have had less of an issue, the engineers working on it were probably not that incentivised to dig into it.
Like, even though it's pretty critical to initial user experience initial loading time is generally what gets disregarded the most.
> I'm pretty sure a fraction of that could afford an engineer who knows how fast computers ought to be.
It can, if someone cares enough or realises it's an issue, and then someone is motivated enough to dig into it, or has the time to.
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