This sort of thing was all the rage in the late 2000s. NVIDIA acquired PhysX, and suddenly every AAA game had cloth animation (just so long as you bought an nvidia GPU)… mirror’s edge, for example, has a ton of interactive tarpaulins and drapes if you play it on a supported card
such an unbelievably cool website.
Cool. When can we get this kind of cloth interaction in games?
Splinter Cell, from 2002: https://web.archive.org/web/20220207182149/https://gfycat.co...
Good memories ^^
This sort of thing was all the rage in the late 2000s. NVIDIA acquired PhysX, and suddenly every AAA game had cloth animation (just so long as you bought an nvidia GPU)… mirror’s edge, for example, has a ton of interactive tarpaulins and drapes if you play it on a supported card
Mirror’s Edge
simply lovely (like the other stuff on that website)
And another one (Rusty with bevy).. runs better on desktop
Forgot the link?
I did. Thank you https://jbargu.github.io/cloth-simulation-bevy-rust/
And someone ported the one of the thread already
https://github.com/roackb2/verlet-rs