Comment by imiric
2 days ago
This is great, thanks for sharing.
One thing they didn't emphasize is that cloth has a functional purpose as well. It obscures the shape of the enemy so that it's more difficult to distinguish its model. In a game with very precise hit boxes—arguably the most innovative aspect of FromSoft games—and melee combat being a core gameplay element, free-flowing cloth makes it difficult to gauge how close to the enemy you need to position your character in order to make contact, and how far away you should be to avoid getting hit. Adding this to unpredictable movement and attack patterns adds even more challenge and makes every encounter unique.
This is actually the same quality cloth has in real life as well. An enemy in a robe or cloak is much more intimidating and challenging.
I don't enjoy their games because of the gameplay loop, but they're really some of the best designed video games ever made.
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