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Comment by pron

1 day ago

If you love Rust -- use Rust. Trying to find a language that's just right for you risks it being just that: right for you and few others.

Just remember that even if writing memory-safe programs is your goal, using a memory-safe language is just a means to that goal, and even Rust isn't really memory-safe. Many Rust programs try to achieve memory safety while using a non-memory-safe language (be it C or unsafe Rust), and there's an entire spectrum of combining language features that offer sound guarantees with careful analysis and testing of unsafe code to achieve a safe program. On that spectrum, Zig is much closer to Rust than to C, even though it offers fewer guarantees than Rust (but more than C).

I love Rust, and will continue to use it. But sometimes it feels like "too much". If you have programmed in Rust, you know what I mean. I want to use and experience a language that is to Rust almost like what C is to C++.

This is primarily an educational exercise to see how people find compromises that work for them, and languages in the same space as Rust using alternative strategies.

  • I've programmed in Rust extensively, and I'm on the Rust language team. I don't quite know what you mean, and I would genuinely like to. If Rust feels like "too much", I'd be interested in knowing what makes it feel that way and how we might be able to improve Rust to avoid that feeling.

    Is this something you experience when writing your code, or is this something you experience when reading other people's code?

    If it's the former, I'd really love to hear more about those experiences.

    If it's the latter, are there particular features that crop up that make code feel like too much?

    (To be clear, Rust isn't perfect for everyone, despite our best efforts. And if you want to work with another language, you should! I'm not looking to defend it; your experiences are valid. We'd love to make Rust better, so I didn't want to miss the opportunity to ask, because we so rarely hear from people in the intersection of "I love Rust" and "Rust is too much".)

    • It's hard to pinpoint the problem, because I love and adore Rust. So, thank you for all the work you have put in -- it's a great language.

      I feel like my biggest struggle is simply how hard (tedious?) it is to properly work with generics and some more complex applications of traits. Any time I am working with (especially writing, somehow reading is easier) these, I always take an ungodly amount of time to do anything productive.

      I am almost certainly sure this is a skill issue -- I am simply not "Rusting" like I am supposed to. Maybe I overuse generics, maybe I rely on traits too much, maybe I am trying to abstract stuff away too much. But this is one of the reasons I want to also explore other languages in the space, especially ones which make it impossible for me to make this so complex.

      Don't get me wrong -- all of this complexity is a joy to work with when I can use my brain. But sometimes, it's just too much effort to do stuff, and it feels like I could be getting away with less. Curiously, I never had a problem with the borrow checker, even though people often complaining about how much it forces them to "stop and think".

      Another thing is that C, for some weird reason, always feels "lower level" than Rust, and seeing it gives me some sort of weird satisfaction that Rust does not. Maybe it's just a greener grass syndrome, but wanted to mention it nonetheless.

      All this said, I want to just emphasise, that despite this shortcoming (if it even is one), if I were forced to choose a language to spend the rest of my life with, I would not be the least bit sad to only ever use Rust again. I absolutely love it.

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  • If it's for educational purposes and you want to explore various tradeoffs, then you shouldn't necessarily restrict yourself to languages that make similar tradeoffs regarding safety guarantees in the language as Rust. Again, the goal of writing a memory-safe program is understandable, but there's more than one way to achieve that goal when it comes to language guarantees. That doesn't only apply to languages that offer fewer guarantees than Rust, but also to languages that are possibly less low-level (e.g. OCaml, Nim).

    But even for educational purposes, using a language with a poor selection of libraries is likely to lead to a bad experience if what you want to produce is working, non-trivial software. Every project includes some "boring" aspects -- such as parsing configuration and data files -- that you won't necessarily enjoy writing from scratch. The overall programming experience is shaped by much more than the design of the language alone.

  • You might like Ada as a few people have said. Rust seems kind of niche oriented to me, aimed at programs that for whatever reason don't want to use GC, but ALSO want to use dynamic memory allocation a lot. Ada isn't that great at memory management and mostly aims at embedded programs with fairly simple (maybe just one-time static) memory allocation. In other regards though, it's safer and in some ways simpler than Rust, from what I can tell.

  • I do not see any serious contender to C. And considering that most people developing alternative languages that aim to replace C do not seem to have a good understanding what makes a good system programming language, I also do not see this changing soon. Tooling for memory safety will improve and I expect we will also have something complete in ISO C at some point. But already today, one does not have to write modern C as your parents did, e.g. there is no need to do unsafe pointer arithmetic and many other unsafe features can simply be avoided. Signed integer overflow can be checked at run-time. Only temporal memory safety is missing a good solution that ensures safety, but I do not find this is to be a major problem in my projects (with some discipline about pointer ownership)

    • Isn't C++ already a serious contender to C? It clearly has not replaced C everywhere, but it's taken over much of C's market. And if C++ could do it, I don't see why another language couldn't do the same (that's not to say that the next language to do that already exists today).

      One thing that's important to notice, I think, is that low-level languages' combined market share has fallen sharply since the 1970s, and it doesn't seem that the trend is about to sharply reverse direction. To me that suggests that if a low-level language wants to be more popular than C++, it should focus on low-level programming and shouldn't try to also be a good applications programming language (as C++ has tried to do that, but the overall market share of C and C++ is lower now than it was in, say, 1990), but I could be wrong about that.

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  • You can always break out of the too rusty side and use unsafe tastefully.

    UnsafeCell I find particularly useful to exponentially decrease the amount of boilerplate needed to convince the compiler that your code is safe.

  • Rust can feel like "too much" at times. It's a very feature rich language. But that doesn't mean you have to use every feature. With all feature-rich languages I think that's good advice, since code that does use every single feature often ends up being an unreadable mess. Each feature is there for a certain use case, not for every use case.

> even Rust isn't really memory-safe.

Yeah, and this points at a deeper issue: the concept of a language being either (binary) memory safe or not does not really make sense. Memory safety is a spectrum and most GC'd languages are safer than Rust (but you won't see a lot of "memory safety" proponents acknowledge this).

Also, there are mitigations that can make "unsafe" languages as secure as something like Rust, but those are deliberately overlooked and hence languages like Zig are constantly bashed using security as the reason.

> even Rust isn't really memory-safe.

[Heavy citation needed]

Rust isn't memory safe if and only if:

- You messed up writing safe to unsafe interface (and forgot to sanitize your binary afterwards).

- You tripped one of the few unsound bugs in compiler, which either require washing pointers via allocators or triggering some tangle of traits that runs into compiler bugs

- Somewhere in dependecy tree someone did the one of other things.

  • > You messed up writing safe to unsafe interface (and forgot to sanitize your binary afterwards).

    That is the definition of a language not being memory-safe. Memory-safety in the language means a guarantee that the resulting program is memory safe, and that you could not mess it up even if you tried.

    Taking that to the extreme, it's like saying that a C program isn't memory safe only if you mess up and have UB in your program, something that C program must not have. But C is not a memory safe language precisely because the language doesn't guarantee that. My point is that there's a spectrum here, the goal isn't memory-safety in the language but in the resulting program, and that is usually achieved by some combination of sound guarantees in the language and some care in the code. Of course, languages differ in that balance.

    • > That is the definition of a language not being memory-safe. Memory-safety in the language means a guarantee that the resulting program is memory safe, and that you could not mess it up even if you tried.

      By your definition no language ever would be deemed safe. Even Java/C# has to interface with C. Or you have to write bindings for C libs/ kernel calls.

      > But C is not a memory safe language precisely because the language doesn't guarantee that.

      C isn't memory safe because it has 212 different ways to cause memory unsafety. And only offers externals runtime tools to deal with it.

      I mean Rust will never be perfect due to Rice Theorem. It doesn't have to be either. It's at close to ideal as you can get, without mandating that programmers are perfect (no language errors) or that everything be written in safe Rust (no C bindings).

      This is a well known Nirvana fallacy. E.g. If a cure doesn't cure fatal disease in 100% of cases why not let disease take its course?

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  • Welcome to C++

    C++ would be great if people didn't use C style de-reference or arrays, used smart pointers, and avoided "turing complete" template bullshit. It ironically would be almost as memory safe as Rust.

    On the contrary, you can also make C very memory safe by avoiding a few patterns.