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Comment by ecshafer

3 months ago

Imo the place for rust in game dev isnt in games at all, but base libraries and tools. Writing your proc generation library in rust that is an isolated package you can call in isolation, or similar is where its useful.

I agree. [Unless fully adopted by a serious game engine, of course.] Rust's "superpower" is substituting critical C++ code in-place, with the goal of ensuring correctness and soundness. And increasing the development velocity as a result.