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Comment by peterashford

3 months ago

I disagree. The issue, which the article mentions, is iteration time. They were having issues iterating on gameplay, not UI. My own experiences with game dev and Rust (which are separate experiences, I should add) resonate with what the article is expressing. Iterating systems is common in gamedev and Rust is slow to iterate because its precision ossifies systems. This is GREAT for safety, it's crap for momentum and fluidity

This is why game engines embedded scripting languages. Who gives a crap if the engine takes 12 hours to compile if 80% of the team are writing lua in a hot reload loop.