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Comment by sapiogram

3 months ago

Wonderful work!

...although the fact that a 3x speed improvement was available kind of proves their point, even if it may be slightly out of date.

Most game engines other than the latest in-house AAA engines are leaving comparable levels of performance on the table on scenes that really benefit from GPU-driven rendering (that's not to say all scenes, of course). A Google search for [Unity drawcall optimization] will show how important it is. GPU-driven rendering allows developers to avoid having to do all that optimization manually, which is a huge benefit.