Comment by neonsunset
4 months ago
And P/Invoke call can be as cheap as a direct C call, at 1-4ns
In Unity, Mono and/or IL2CPP's interop mechanism also ends up in the ballpark of direct call cost.
4 months ago
And P/Invoke call can be as cheap as a direct C call, at 1-4ns
In Unity, Mono and/or IL2CPP's interop mechanism also ends up in the ballpark of direct call cost.
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