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Comment by trealira

3 months ago

I wouldn't say it's a non-issue. I've played 2D tile-based, pixel art games where the framerate dropped noticeably with too many sprites on screen, even though it felt like a 3DS should have been able to run it, and my computer isn't super low-end, either. You have more leeway, but it's possible to badly make optimized 2D games to the point where performance becomes an issue again.

These are gross, macro-level design problems; not the kind of thing where C# vs C++/Rust makes any difference.