Comment by jokethrowaway
3 months ago
Congrats on the rewrite!
I think the worst issue was the lack of ready-made solution. Those 67k lines in Rust contains a good chunk of a game engine.
The second worst issue was that you targeted an unstable framework - I would have focused on a single version and shipped the entire game with it, no matter how good the goodies in the new version.
I know it's likely the last thing you want to do, but you might be in a great position to improve Bevy. I understand open sourcing it comes with IP challenges, but it would be good to find a champion with read access within Bevy to parse your code and come up with OSS packages (cleaned up with any specific game logic) based on the countless problems you must have solved in those extra 50k lines.
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