Comment by Ygg2
4 months ago
> Godot launched 0.1 in February 2014 and got to 1.0 in December 2014.
Yeah because that's when it was open sourced, NOT DEVELOPED.
See https://godotengine.org/article/first-public-release/
> Godot has been an in-house engine for a long time and the priority of new features were always linked to what was needed for each game and the priorities of our clients.
I checked the history and it was known by another name Larvita.
> If you want people to use your OSS project
Seeing how currently I have about 0.1 parts of me working on it, no I don't want to give people false sense of security.
> At this point, regulators and legislators are trying to force people to use the Rust ecosystem
Not ecosystem. Language. Ecosystem is a plus.
Further more the issue Bevy has is more of there aren't any good mature GUI libraries for Rust. Because cross OS GUIs were, are and will be a shit show.
Granted it's a shit show that can be directed with enough money.
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