Comment by talldan
3 months ago
It does solve the gameplay development use case too. Bevy encourages using lots of small 'systems' to build out logic. These are functions that can spawn entities or query for entities in the game world and modify them and there's also a way to schedule when these systems should run.
I don't think Bevy has a built-in way to integrate with other languages like Godot does, it's probably too early in the project's life for that to be on the roadmap.
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