← Back to context

Comment by haberman

3 months ago

None of this really supports your claim that "C++ has been faster than C for a long time."

You can argue that C takes more effort to write, but if you write equivalent programs in both (ie. that use comparable data structures and algorithms) they are going to have comparable performance.

In practice, many best-in-class projects are written in C (Lua, LuaJIT, SQLite, LMDB). To be fair, most of these projects inhabit a design space where it's worth spending years or decades refining the implementation, but the combination of performance and code size you can get from these C projects is something that few C++ projects I have seen can match.

For code size in particular, the use of templates makes typical C++ code many times larger than equivalent C. While a careful C++ programmer could avoid this (ie. by making templated types fall back to type-generic algorithms to save on code size), few programmers actually do this, and in practice you end up with N copies of std::vector, std::map, etc. in your program (even the slow fallback paths that get little benefit from type specialization).