Comment by nvlled
10 months ago
Maybe, it's using lowpoly models though which are relatively easier to create or outsource. This game is more on simulations and procedural generation, so I think game code is the likely the bottleneck.
10 months ago
Maybe, it's using lowpoly models though which are relatively easier to create or outsource. This game is more on simulations and procedural generation, so I think game code is the likely the bottleneck.
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