Comment by nvlled
3 months ago
Maybe, it's using lowpoly models though which are relatively easier to create or outsource. This game is more on simulations and procedural generation, so I think game code is the likely the bottleneck.
3 months ago
Maybe, it's using lowpoly models though which are relatively easier to create or outsource. This game is more on simulations and procedural generation, so I think game code is the likely the bottleneck.
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