Comment by brokenmachine
2 days ago
OK, so it doesn't mean real HDR but simulated HDR.
Maybe when proper HDR support becomes mainstream in 3D engines, that problem will go away.
2 days ago
OK, so it doesn't mean real HDR but simulated HDR.
Maybe when proper HDR support becomes mainstream in 3D engines, that problem will go away.
Right. Just like the article, HDR is too vague to mean anything specific and a label that's slapped onto products. In gaming, it often meant they were finally simulating light and exposure separately--clipping highlights that would have previously been shown. In their opinion, reducing the fidelity. Same with depth of field blurring things that used to not have blur.
It's HDR at the world data level, but SDR at the rendering level. It's simulating the way film cannot handle real-life high dynamic range and clips it instead of compressing it like "HDR" in photography.
> Instead of compressing it like "HDR" in photography
That's not HDR either, that's tone mapping to SDR. The entire point of HDR is that you don't need to compress it because your display can actually make use of the extra bits of information. Most modern phones take true HDR pictures that look great on an HDR display.