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Comment by armchairhacker

1 day ago

Gaussian Splatting looks pretty and realistic in a way unlike any other 3D render, except UE5 and some hyper-realistic not-realtime renders.

I wonder if one can go the opposite route and use gaussian splatting or (more likely) some other method to generate 3D/4D scenes from cartoons. Cartoons are famously hard to emulate in 3D even entirely manually; like with traditional realistic renders (polygons, shaders, lighting, post-processing) vs gaussian splats, maybe we need a fundamentally different approach.