I’m well aware how to make games, thanks, I’m the tech director on a AAA game with 15 years working on them.
I said “constantly” rendering and you and everyone seem to have taken the least charitable interpretation of what I said and decided I couldn’t possibly know what I’m talking about.
That’s still 60 times a second on my iPhone and 120 on my Samsung
Competently done games have vsync and also a fps limiter.
They also decouple game logic and input from drawing :)
And then we have those that thing "OMG BIGGER FPS" is better and burn your video card when they render the startup menu at 1480 fps...
I’m well aware how to make games, thanks, I’m the tech director on a AAA game with 15 years working on them.
I said “constantly” rendering and you and everyone seem to have taken the least charitable interpretation of what I said and decided I couldn’t possibly know what I’m talking about.