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Comment by markisus

1 day ago

I don't have a 3060 at hand so I'm not sure. Ideally someone with that setup will try it out and report back. There is no noticeable latency when comparing visually with standard pointcloud rendering.

With framerate, there are two different frame rates that are important. One is the splat construction framerate, which the speed that an entirely new set of Gaussian's can be constructed. LiveSplat can usually maintain 30fps in this case.

The second important splat rendering framerate. In VR this is important to prevent motion sickness. Even if you have a static set of splats, you need the rendering to react to the user's minor head movements at around 90fps for the best in-headset experience.

All these figures are on my setup with a 4090 but I have gotten close results with a 3080 (maybe 70fps splat rendering instead of 90fps).