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Comment by idkalexj

1 month ago

Im right there with you. I loathe the "embigification" guised as mobile first for desktop experiences. Mice are precise and allow for dense design (which i prefer).

Re the data point, what an amateur stance from the google research team... "found the button 4x faster" as their "look at how much better it is!" metric? If you make the button take up 90% of the screen and you will get the same result but even FASTER, WOW such productivity! What terrible methodology.

I also cant help but notice how much usable information space has now been gobbled up compared from left to right, hope you enjoy writing emails in tiny bubbles.

Also, the new problem they just invented is its now harder to decipher what is a ui element vs a graphic/decoration. I am all for seeing some risk taking but im not sure i agree with the basis for "why this is a good direction".

Google been taking a lot of Ls IMO on the design side, every new guideline push makes google things feel big and clunky. Best example is the google fonts website, the previous version was a work of art, now its just awful (functionally and aesthetically IMO)

Could not agree more, especially "I loathe the "embigification" guised as mobile first for desktop experiences. Mice are precise and allow for dense design (which i prefer)."

It really is utterly ridiculous how much scrolling we have to do on desktop with these modern apps. Scrolling is a paper cut IMHO. There are obviously good cases for having to scroll, but we should rarely if ever have to scroll just to see menu options! I've built a lot of "modern" websites and built desktop UI apps back in the day too, so I understand the challenges of trying to build responsive UIs that work on different screen sizes, but optimizing for the tiny screen and almost completely ignoring massive screens isn't the answer.