Comment by atoav
9 months ago
One of my first bigger programming projects was a side-scroller in Processing. Processing.org was an amazing way to get into programming since you could draw onto the screen with minimal code.
So I essentially had to write my own physics, collisions, trigger functionality, ways of describing levels, enemies etc. The resulting game wasn't really fun, but I loved the process and the lessons learned.
Turns out writing your own game engine is a pretty good way of learning to understand existing ones.
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