← Back to context

Comment by Protostome

9 months ago

Since you've been making games for 20 years, I'm guessing you're at least in your thirties. Just curious - do you develop games purely as a hobby, or are you able to make a living from it?

If it's the latter, I'd love to hear your perspective on how to build a successful indie game-development business!

Not OP, but this is Noel Berry, one of the creators of Celeste, a very successful and incredible indie game.

  • Didn't know that ... silly me. In any case, I think the question still relevant - is the secret just "if you build it, they will come?"

    I suspect it isn't since the competition is fierce, there has to be something beyond making a good game

    • I don’t know Berry’s game dev history, but Celeste designer Maddy Thorson has been making fantastic 2D platformers since, essentially, the very beginning of Western indie games. (Jumper 1 was released in 2004!)

      In other words, I think Celeste required decades of preliminary work and industry presence to end up as good as it did. If you build it for a long-ass time, maybe they will eventually come!